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Creature Parts & Pieces

Spore Creature Parts

Navigation - List of All Parts

What does each part do, for you?

The parts are not there simply for aesthetic purposes, as a matter of fact they are integral to what type of creature you are developing. The creature phase is played a lot like an RPG, but instead of equipping your creature with gear, you equip it with limps/pieces/parts. Each part increases the creature’s attributes in one or many areas - the 5 five attributes are: speed, stealth, attack, defense and social. For example, certain legs are best for speed, others are best suited to clobber foes. These parts also may give access or improve upon a creature’s abilities (ie. charge, sprint). In the end the strengths and weaknesses of your creature, just as it is in real life, are almost entirely dependent on its physical traits.


Legs
Depending on the type, number and length of each, the legs will determine the gait of your creature. Certain gaits are fast, others are slow.

Mouth
The mouth of your creature will determine what food it will consume. You can choose from a variety of herbivore, carnivore and omnivore mouthes. The mouth of a creature also determines what kind of sound it will make, example: a creature with a beak sounds like a demonic bird.

Main Physical Parts

The options available within the creature editor are pretty vast, but it’s even larger than it appears when you consider that each piece can be distorted in terms of size, length and angle. In total, there will be 228 different parts, but they all fall in one of a few general categories:

  • Eye(s)
  • Legs
  • Nose(s)
  • Arms
  • Mouth
  • Torso - length, shape, thickness - very customizable and it is the most important part of the editor
  • Feet
  • Hands
  • Appendages
  • Tail - extension of the torso, it’s not actually a piece that you add on

Don’t forget, you are not governed by the laws of nature, you can have as many arms, noses, legs, feet and mouthes (etc) as you want! However, you can only have one torso (I’m not exactly sure what two torsos would like to tell you the truth).

All at once? Not quite!

When a creature emerges from the Tide Pool it will only have a very limited number of options available to it. Players will gain access to another column of options every time the creature’s brain is upgraded. The creature phase is suppose to last approximately 20 generations, so you will have the chance to do quite a bit of customization before you reach the tribal stage.

More Options

Here’s a list of somewhat out of the ordinary pieces that have been mentioned by Will Wright or seen in screenshots/videos - it’s really just to give you an idea of just how many options you have as there are far more options available than I can list.

  • Tentacles
  • Huge spiked fists - they look like giant spiked maces of the dark ages
  • Wings - probably cannot allow flight, many different sizes and shapes
  • Beaks
  • Elephant like trunks
  • Duck Legs/feet
  • Hooves
  • Pincers
  • Antlers
  • Massive spiked tail-end (similar to the large fists explained earlier)
  • Horns (Bones?), in one video we’ve actually seen a very interesting creature and it actually again impressed upon me just how powerful this editor is. Someone created a very demonic looking creature with a spiked filled back and tail. It was by far the best made creature I’ve seen. It’s a few minutes into this video.

Again, the appearance, angle and thickness of all these options can be customized very dramatically - so you can mold the default add-ons to your liking.